![the hobbit battle for middle earth the hobbit battle for middle earth](https://oldgamesdownload.com/wp-content/uploads/The_Battle_for_Middle_earth_II_Gameplay_Win-5.jpg)
The Dol Guldur nazgul are cheap, and of course they can lead D6 troops as well if you need them (or more hunter orcs and fell wargs, if you're feeling like you need. The Necromancer isn't cheap, but him backing up Azog or Bolg is plain scary.
![the hobbit battle for middle earth the hobbit battle for middle earth](https://middle-earthstrategybattlegame.com/wp-content/uploads/sites/14/2018/08/Scenario-Mutton-resized.jpg)
#The hobbit battle for middle earth plus#
Fell Wargs move 10", plus you have Heroic March on Azog, Bolg, and your Captains if you need some additional oomph. Everything else in the army is at least Strength 4 with two attacks (including 8-point hunter orcs on foot), except for your Fell Wargs (who, lest you forgot, have Fell Sight).
![the hobbit battle for middle earth the hobbit battle for middle earth](https://www.games-workshop.com/resources/catalog/product/920x950/60041499041_ArmiesoftheHobbitSourcebookFeature.jpg)
Sure, any mounted army can charge their enemies, but only Hunter Orcs can charge enemies they cannot see, thanks to Fell Sight on their Fell Wargs. I'm not talking about "skirmish" armies (which, by the way, hunter orcs can still do with their great-for-evil-orcs 4+ shoot value), I'm talking about hit-and-run armies who can charge into you, deal damage, and then withdraw.